Or at least hear what problems people are having to know if I am running into the same blockers everyone is.
For example, I often want to have agents stop at certain points, but fail to get a mechanism that works.
Or at least hear what problems people are having to know if I am running into the same blockers everyone is.
For example, I often want to have agents stop at certain points, but fail to get a mechanism that works.
3 comments
I've only started really thinking about developing my own harness, but one of the reasons would be to implement some mechanism where I could give the agent a "turn budget", say, 5 turns, when I can clearly see what the agent is going to be doing for the next few turns, without my needing to allow each turn to go forward.
But it sounds like the same thing would be useful for you as well, just in the other direction.
Could you say more about what "certain points" you're trying to get them to stop at?